◀︎ The Journal

Is Gen Z Ready to Embrace AI? It’s Complicated.

WORDS BY Wendy Wang & Michelle Lee & Lauren Lin, VISUALS BY Jeremy Chen

4 minute read

Screenagers. Digital natives. The TikTok generation. It's hard to find an epithet for those born between the mid 1990s and early 2010s—aka Gen Z—that doesn’t call out a dependency on technology. It wouldn’t be a stretch to assume, then, that those between the ages of 12 and 25 would glom onto everything generative AI.

But that’s not what we found. 

IDEO embarked on a data-driven approach paired with qualitative research with a group of Gen Zs, asking them what they think about the AI that so many companies are rushing to fold into new and existing products. The findings immediately challenged many of the prevailing assumptions about Gen Z.

As companies begin to leverage AI to power everything from art and music generators to dating apps, and even personal companions, it’s imperative that we understand how people will respond. This is a group that has already weathered the consequences of untested technology thrust upon them during their formative years (hello, social media), and it’s only fair that they have a say in shaping the next generation of technology and determining what aligns with their needs, and what disrupts their core values. 

“I love being deeply connected to my intuition,” one 19-year-old told us. “And I feel like this technology can truly interfere with that and be super invasive to our natural rhythm and flow and trusting ourselves.”

To uncover ways we can responsibly design and innovate for their needs, we launched a stream of research into how to design AI for future generations.

Lauren Lin and Alireza Karduni

Our interdisciplinary team—which includes members of this cohort—began with a quantitative approach, following conversations on AI on TikTok, meticulously analyzing hashtags, video topics, and comments. 

What emerged was a strong consensus—AI is a helpful tool for boosting productivity and efficiency, particularly for school (help with homework), career development (writing a resume or cover letter), and daily routines (workouts or meal plans). 

But we also discovered a profound ambivalence and much debate regarding the role AI should play in three specific domains: creative expression, human relationships, and mental wellbeing. What was striking is that these pillars are fundamental to identity formation and self-perception—integral parts of the coming-of-age experience that have already been significantly shaped by social media and the pandemic.

We asked a group of 13- to 21-year olds to share their thoughts about speculative AI products and services. Their responses surprised us.

To dig deeper into this dichotomy, we created six sacrificial concepts—hypothetical AI products and services of the future.

  1. AI Venture Accelerator: A creative co-founder that helps you bring your idea to life

  2. AI Passion Coach: A guide that identifies your skills and makes suggestions for how and where to apply them

  3. AI Muse: An generator of inspirational ideas that accelerate your creative pursuits

  4. Our AI Friend: A bot that helps your friend group interact and connect

  5. New AI, New Me: An avatar trained on your preferences that has experiences for you

  6. Build a FrAInd: Your ideal bestie come to life, based on celebs and influencers you love

We presented the concepts to 12 young people, aged 13 to 21, encompassing varied life experiences and levels of familiarity with AI. Together, we delved into what really matters to them, unearthing their desires and concerns about the technology that will influence their future. 

The insights we gleaned made us check our assumptions. The participants expressed a yearning for opportunities to learn through relationships, to try new things, and to embrace failure as part of their growth. They voiced concern about how AI companions might influence their expectations of genuine and complicated humans. 

“You might start comparing your simulated friend with your real friends,” said one 20-year-old student. “And then start noticing all the flaws in your real friends, which might start damaging your relationships.” 

Another participant pondered the consequences of a tool that eradicated mistakes or smoothed over challenges, as it would create an all-too-perfect reality. They viewed these experiences as essential components of life itself, stressing, “Let us figure out our challenges, let us work through things and have those emotions. Give us tools that could aid us along the way, or work on it, but let us have that experience because I think we need it.”

“Let us figure out our challenges, let us work through things and have those emotions.”

The lessons imparted by this cohort defy the prevailing technology-centric mindset and challenge the stereotypes slapped onto Gen Z. 

As builders of AI products, we believe we must always return to people. We're not suggesting we press pause on exploring novel ways to integrate emerging technologies into our systems. But let's check our assumptions, consider the unintended consequences, and design AI for future generations with care and intention. Failing to do so risks making costly bets on products, services, and experiences that will fail outright. Or worse, creating new problems. 

Look out for the second part of this series, where we’ll share innovation principles for AI that will help organizations leverage the power of design to learn, understand, and build not just for young people, but with them.

Jun 5, 2023

Senior Design Research Lead

Wendy is a Senior Design Research Lead with IDEO’s Design for Play where she leads quantitative and qualitative research to co-design with youths around future technologies and experiences that bring delight and foster community. Wendy is also a trained opera singer with three years of experience performing in Europe. She combines her passions for research and the stage to create compelling experiences and stories.

Partner and Managing Director, IDEO Play Lab

Leading IDEO’s Design for Play team, Michelle brings captivating, interactive experiences to market. She's passionate about designing not only the best toys and games, but also the most engaging experiences in workplace culture, education, health, and the many other areas where we could all use a little more play.

Designer

Lauren is a design researcher and toy inventor at the Play Lab. She is a trend synthesis nerd, co-leads youth-centered research, and also happens to be the resident Gen Zer.

Interaction Designer

Jeremy is an interaction designer at IDEO’s Play Lab. Standing across the intersection of technology and design, his work focuses on exploring, defining and recreating the feeling, sensation and experience in multiple physical and digital mediums. He holds an MFA in Media Design from ArtCenter College of Design.

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